Perdix

Perdix membership

Elevate your gameplay

With Perdix Premium you can unlock deeper individual game analyses and personalized moments to review.

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Both plans employ cutting edge mathematics but premium allows you to go deeper on your gameplay

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A complete first read of your recurring gameplay patterns.

  • Full analysisFull analysis to discover patterns in you recent games.
  • Core Perdix reportGet a detailed report and plan for what to do next.
  • Personalized dashboardSave reports and view recent match history.
  • Sample-size controlLocked to 25 games on Free.
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Premium

Planned€7.99/ month

For a broader read backed by the sample size you choose.

  • Everything currently in FreeThe complete core analysis and profile experience.
  • Unlock larger sample sizes of up to 100 gamesAllow yourself to go even deeper on your own gameplay
  • Individual game analysisDetermine your issues in each game and find the moments worth reviewing.
  • Advanced mathematical reportsOpen the PCA, DMD, trajectory, cluster and full-text reports behind the core read.

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Inside the experience

From systemic trends to specific mistakes

This interface preview shows how Perdix connects a broad pattern to something you can review through individual game analysis.

Individual game analysis

Study each game to determine your weakpoints

Select a game from your linked profile to see its trajectory signal, strongest phase and review moments.

Premium feature · linked profile required

Profile · Individual game analysis
Victory 30:33 · Ranked Solo/Duo
Ekko
12 / 6 / 5 2.83 KDA · 244 CS · 8.0 CS/min
Ekko · Middle vs Yasuo · 42.5% KP
Item 4645 Item 3115 Item 2510 Item 1082 Item 1058 Item 3175 Item 3364
Single-game read This game's main issue was your mid game.

Perdix finds where a winning game still drifted closest to this player's average losses.

Leave-one-out comparison

Reference313 matches

Problem phaseMid game

Loss-like share55.6%

Actual trajectory for the Ekko victory The game moves between win-like and loss-like states, with review markers at fifteen and twenty-one minutes in the mid game. Closer to average loss Closer to average win Mid game 5 10 15 20 min
Win-like state Loss-like state Review moment
Review moment 0114–15 min

A high-damage mid-game window came with lower gold and experience than the average win.

  • Damage taken 2,019 vs 903 avg
  • Gold gained 184 vs 536 avg
  • Experience gained 203 vs 603 avg
Review moment 0220–21 min

Another damage-heavy window ended in a death and produced less gold than the average win.

  • Damage taken 3,579 vs 1,280 avg
  • Gold gained 406 vs 576 avg
  • Deaths in window 1 vs 0.1 avg

Representative profile match · real match and analysis values